


The game plays best with more people but this also makes the game take a lot longer than it should. So Sheriff of Nottingham is a lot of fun, but it isn't without niggles. What about bribing the Sheriff to open someone else's bag? Mwhaaahahahaha! And this is not just happening between you and one other person but ideally three other people. Or will she know that you know she knows this and err. You promised not to search Sophie's bag if she didn't search yours, so that means it might be worth searching right? Or will she know that you know this and tell the truth. This clever little interplay leads to some memorable situations. If the Sheriff finds contraband or undeclared legal goods you must pay them compensation, however if the Sheriff finds exactly what you said was in the bag then they must pay you compensation. Of course if you don't want the Sheriff to look in your bag you could always offer them some goods, some gold, or a non binding future promise of not searching their bag when you are Sheriff. The Sheriff player will then decide one by one whose bag to inspect and whose not to inspect. Once you have clipped your bag shut and made your announcement, you pass it to the Sheriff. You could say 'four cheese' too but it probably won't be a great move. So say I put three apples and one cheese in the bag, I must say something like 'four apples'. What ever you place in the bag, you must declare them all to be the same type of good, it must be a legal good and you cannot lie about the number of cards. You will load you bag with up to five goods but there are certain rules. Red goods are contraband like pepper and weapons, green goods are legal goods like bread and cheese. Then each non-Sheriff player loads up their bags with good.

At the start of a round each player may discard openly some of their cards to take the same amount back from either of two discard piles or the draw pile. Every player gets six goods cards, some coins and a felt pouch. Practically, this means you are the one who gets to put pressure on the traders of Nottingham, reading their body language for signs of deceit. Each round players take turns to 'be' the nefarious Sheriff. This is a game of deceit and trust, or mistrust, make no bones about it. And Sheriff of Nottingham by letting you all lie and deceive each other, but also give you a turn at really power. Happy Salmon by making you shout your head off and prance around like fools. Different games achieve this is different ways, Ponzi Scheme ramps up the tension with player interaction and the stress of trying to make your money last. Only joking, I play for the experience, the journey, the banter and the fun (and to WIN). One of the main reasons I play games is to win, to get one up on the suckers sat at my table.
